| | Specalities | |
| | Author | Message |
---|
The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Specalities Fri Nov 15, 2013 11:27 am | |
| Simple and easy There are 3(4) versions Sub-specialty (Norm) Specialty (The Norm) Mastered Specialty (Kage or Jounin depending on choices) Master +(Only obtainable for 1/2 things, at S rank) Starting Specialties Genin - Start with 1 Specialty and 1 sub-specialty Or 3 Sub-specialty Chuunin - Start with 2 Specialties or 1 Specialty and 2 sub-specialty Tob. Jounin - Start With 1 Mastered Specialty and 1 Specialty Or 2 Specialty and 1 sub-specialty Or 1 Specialty and 3 sub-specialty Jounin - Start with 2 Mastered Specialty Or 1 Mastered Specialty and 2 Specialty Or 2 Specialty and 4 sub-specialty Kage - Start With 3 Mastered Specialty Or 2 Mastered Specialty and 2 Specialty Or 3 Specialty and 3 sub-specialty S-Rank - Unable to start with When Obtained, increase one mastered specialty to mastered+ Event Purposes - Increase one mastered specialty to mastered + Edo Tensai requires Mastered + In fuuinjutsu along with a buttload of money Occasionally give out a sub-specialty as a reward 1. Ninjutsu2. Genjutsu3. Taijutsu4. Fuuinjutsu5. Ijutsu6. Sensory7. Puppetry8. Weaponary9. Summons Template Ninjutsu - What is it Specialty - What it does Sub-specialty - And at this level Mastered Specialty - Mastered + - Code:
-
[b]Name:[/b] [b]Specialty:[/b] [b]Specialty:[sub]Sub[/sub][/b] [b]Mastered Specialty:[/b] [b]Mastered:[sup]+[/sup][/b]
Last edited by The Queen on Sat Dec 07, 2013 10:33 am; edited 9 times in total | |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Sat Nov 16, 2013 2:56 pm | |
| Ninjutsu:is a term referring to almost any technique and allows the user to do something that they otherwise would be incapable of doing. Unlike genjutsu, which makes the opponent see illusions, the effects of ninjutsu are real. They vary greatly in purpose, with the simpler ninjutsu serving such tasks as transforming the user or allowing them to evade attacks. These techniques are often second-nature for experienced shinobi, who can use them at will. Not having any skill in this area limits a Shinobi to only techniques of E and D rank, the most basic skills that every shinobi must have. If they wish to learn any of the higher leveled Ninjutsu techniques, one must first gain the necessary specialty. Specialty: - Spoiler:
Benefits:- Hand sign speed is fast with ninjutsu, able to complete a jutsu with 5 or less handsigns before a punch can be thrown.
- Able to discern what elemental type of ninjutsu is, when 3 or more hand signs are presented, and act accordingly.
- Ninjutsu B rank and under are considered 1/2 less when determining cost.
- A specialist can have 4 shadow clones in play at a given time. Each clone is 1/4 the power of the original. They last for a maximum of 15 posts outside of the user's land.
Sub specialty: - Spoiler:
Benefits:- Hand sign speed is fast with ninjutsu, able to complete a jutsu with 3 or less handsigns before a punch can be thrown.
- Able to discern what elemental type of ninjutsu is, when 5 or more hand signs are presented, and act accordingly.
- Ninjutsu C rank and under are considered 1/2 less when determining cost for only your element(s).
- At this level, a sub can have 2 shadow clones in play, each clone is 1/4 the power of the original and are unable to use S rank jutsu. They last for a maximum of 10 posts outside of the user's land. 1/4 of the chakra would be S to B.
Mastered Specialty: - Spoiler:
Benefits:- Hand sign speed is fast with ninjutsu, able to complete a jutsu with 10 or less handsigns before a punch can be thrown.
- Able to discern what elemental type of ninjutsu is, when 3 or more hand signs are presented, and act accordingly and complete a jutsu with 5 or less handsigns before someone with a specialty can complete there's.
- Ninjutsu S rank and under are consider 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Can either use S-rank Kinjutsu or S-Rank Factor
- At this level, a master can have 4 shadow clones in play. Each clone is 1/2 the power of the original. They last for a maximum of 18 posts outside of the user's land and can not use S-Rank Factor or S-rank Kinjutsu ninjutsu.
Mastered+: - Spoiler:
Benefits:- Hand sign speed is fast with ninjutsu, able to complete a jutsu with 12 or less handsigns before a punch can be thrown.
- Able to discern what elemental type of ninjutsu is, when 2 or more hand signs are presented, and act accordingly and complete a jutsu with 5 or less handsigns before someone with a mastery can complete there's and complete 8 or less handsigns before someone with a specialty can.
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Gain access to the other S-rank Kinjutsu or S-Rank Factor
- At this level, a master can have 5 shadow clones in play. Each clone is 1/2 the power of the original. They last for a maximum of 20 posts outside of the user's land and can not use S-Rank Factor or S-rank Kinjutsu ninjutsu's.
Last edited by The Queen on Thu Dec 05, 2013 9:10 pm; edited 2 times in total | |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Sat Nov 16, 2013 3:23 pm | |
| Taijutsu:is a basic form of techniques and refers to any technique involving the martial arts or the optimization of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally require no hand seals to perform, occasionally making use of certain stances or poses, and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat. Not having any skill in this area limits a Shinobi to only techniques of E and D rank, since every human can punch someone or kick them. If they wish to learn any of the higher leveled Taijutsu techniques, one must first gain the necessary specialty. Specialty: - Spoiler:
Benefits:
- Have the ability to learn and open the first 5 chakra gates.
- Is considered faster and stronger than a ninja who does not possess this specialty
- Taijutsu B rank and under are considered 1/2 less when determining cost.
- Affliction style moves now take two posts longer to affect a taijutsu specialist, and chakra absorption under C rank has no affect on them or their techniques.
Sub specialty: - Spoiler:
Benefits:
- Have the ability to learn and open the first 2 chakra gates.
- The middle ground between those with taijutsu and those who don't have it. Only marginally faster and stronger than someone without a specialty in Taijutsu, and marginally slower and weaker than someone with a specialty.
- Taijutsu C rank and under are considered 1/2 less when determining cost.
- Affliction style moves now take a post longer to affect a taijutsu specialist, and chakra absorption under D rank has no affect on them or their techniques.
- At this stage, ones punches, kicks etc etc are stronger than most, due to your training, but not enough to break bones unaided by techniques.
Mastered Specialty: - Spoiler:
Benefits:
- Have the ability to learn and open the chakra gates(8th Gate is banned).
- Is superior in terms of speed and strength to those who don't have taijutsu, and marginally faster and stronger than someone with a speciality
- Taijutsu S rank and under are considered 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Affliction style moves now take four posts longer to affect a taijutsu master, and chakra absorption under B rank has no affect on them or their techniques.
- Can either use S-rank Kinjutsu or S-Rank Factor taijutsu moves
Mastered+: - Spoiler:
Benefits:
- Have the ability to learn and open the chakra gates(8th Gate is banned).
- Masters+ have incredible speed and strength, there speed is comparable to a body flicker when they choose
- Affliction style moves now take eight posts longer to affect a taijutsu master, and chakra absorption under A rank has no affect on them or their techniques. Poisons and such that have progression take an extra 4 posts to move onto the next stage(s).
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Gain access to the other S-rank Kinjutsu or S-Rank Factor taijutsu moves
- At this level, a Taijutsu Master + strength is compared to those who use Chakra Enhanced Strength.
Last edited by The Queen on Wed Jan 15, 2014 2:08 pm; edited 2 times in total | |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Sun Nov 17, 2013 2:40 pm | |
| Genjutsu: are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses. This is often used to create false images or to cause pain from trauma (because the body is led to believe it is in pain); however, there are plenty of other uses depending on the situation. Not having any skill in this area limits a Shinobi to only techniques of E and D rank, the most basic skills that every shinobi must have. If they wish to learn any of the higher leveled Genjutsu techniques, one must first gain the the necessary speciality. Also, without any special training in this area they can only target ones sense of vision and cause simple ocular illusions. Ninja of this level have basic understanding of genjutsu Kai, and can break up to C rank genjutsu's with it. Anything higher requires some sort of pain. Specialty: - Spoiler:
Benefits:- Able to recognize genjutsu with 3 or more handsigns.
- Hand signs on par with a ninjutsu specialist.
- Genjutsu B rank and under are considered 1/2 less when determining cost.
- Genjutsu C rank and under can easily be noticed, and dispelled with Genjutsu Kai.
- Can create up to 3 layered genjutsu with 3 senses.
Sub specialty: - Spoiler:
Benefits:- Able to discern when genjutsu is being used, when 5 or more hand signs are presented, and act accordingly.
- Hand signs on par with a ninjutsu sub-specialist.
- Genjutsu C rank and under are considered 1/2 less when determining cost.
- Genjutsu D rank and under can easily be noticed, and dispelled with Genjutsu Kai.
- Can create up to 2 layered genjutsu with 2 senses.
Mastered Specialty: - Spoiler:
Benefits:- Able to recognize genjutsu with 3 or more handsigns, and can complete a genjutsu with 5 or less handsigns before a specialist can finish there's.
- Hand signs on par with a ninjutsu master.
- Genjutsu S rank and under are considered 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Can either use S-rank Kinjutsu or S-Rank Factor.
- Genjutsu B rank and under can easily be noticed, and dispelled with Genjutsu Kai.
- Can create up to 4 layered genjutsu with 4 senses.
Mastered+: - Spoiler:
Benefits:- Hand signs on par with a ninjutsu master+ for genjutsu.
- Able to recognize genjutsu with 2 or more hand-signs, and can complete a genjutsu with 8 or less handsigns before a specialist can finish there's.
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Gain access to the other S-rank Kinjutsu or S-Rank Factor.
- Can create up to 5 layered genjutsu with 4 senses.
- Genjutsu A rank and under can easily be noticed, and dispelled with Genjutsu Kai.
- Genjutsu used by a master + are consider one rank higher in terms of pain for dispelling it.
Last edited by The Queen on Thu Dec 05, 2013 9:12 pm; edited 2 times in total | |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Sat Nov 23, 2013 3:45 pm | |
| Fuuinjutsu: are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa. Fuuinjutsu is the art of sealing and unsealing things within various scrolls and such. Without Fuinjutsu, at least sub-specialty, one can only sealing that you can do is use the generic sealing method and seal weapons into a scroll. You can't do this in a battle though, you don't have the skill for that. Specialty: - Spoiler:
Benefits:
- Able to recognize fuuinjutsu A rank and lower and unseal it with a study of 2 posts.
- Able to write symbols on par with a ninjutsu specialist.
- Fuuinjutsu B rank and under are considered 1/2 less when determining cost.
- Can store organic material for no longer than 25 topic's, or 4 months, whichever comes first.
- Can create seals on any solid surface.
Sub specialty: - Spoiler:
Benefits:
- Able to recognize fuuinjutsu B rank and lower and unseal it with a study of 4 posts.
- Able to write symbols on par with a ninjutsu sub-specialist.
- Fuuinjutsu C rank and under are considered 1/2 less when determining cost.
- Can store organic material for no longer than 15 topic's, or 3 months, whichever comes first.
- Must write seals with ink on paper.
Mastered Specialty: - Spoiler:
Benefits:
- Able to recognize fuuinjutsu A rank+ and unseal it with a study of 3 posts.
- Can write seals on par with a ninjutsu master.
- Fuuinjutsu S rank and under are considered 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Can either use S-rank Kinjutsu or S-Rank Factor.
- Can store organic material indefinitely, with no duration.
- A fuuinjutsu master's seals can affect bijuu and summons.
Mastered+: - Spoiler:
Benefits:
- Able to recognize fuuinjutsu A rank+ and unseal it with a study of 2 posts.
- Able to recognize S-Rank Kinjutsu and Factor Fuuinjutsu and unseal it with a study of 5 posts.
- Can write seals on par with a ninjutsu master+.
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Gain access to the other S-rank Kinjutsu or S-Rank Factor.
- Can write complex seals in the air.
Last edited by The Queen on Thu Dec 05, 2013 9:13 pm; edited 2 times in total | |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Tue Dec 03, 2013 2:07 pm | |
| Weaponary:Weaponry is the art of using different tools and weapons. Most weapon users tend to focus on only one weapon, while others combine different types of weapons in order to overwhelm their foe with their variety. Weaponry can be used in combination with taijutsu, ninjutsu, chakra flow and even genjutsu in order to achieve more devastating techniques. The two most common types of weaponry are Shuriknejutsu and Kenjutsu Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Shurikenjutsu (手裏剣術; Literally meaning "sword hidden in the hand techniques") pertains to techniques that entail the throwing of shuriken, kunai, senbon or any other of a number of bladed, hand-held weapons. Not having any skill in this area limits a Shinobi to only to basic weapons and at most they can have 2 items up to B rank abilities. Specialty:- Spoiler:
Benefits:
- Learn Techniques up to S rank.
- Can have up to 2 Items with S rank abilities.
- Create a custom combat style suited for your weapon of choice.
- Weaponry B rank and under are considered 1/2 less when determining cost.
- Speed and strength when using weapons is considered a Taijutsu specialist, and can track speeds up to Body Flicker.
Specialty:Sub- Spoiler:
Benefits:
- Learn techniques up to S rank but can only create up to A rank.
- Can have up to 2 Items with A rank abilities.
- Gain access to one canonical combat style suited to your weapon of choice.
- Weaponry C rank and under are considered 1/2 less when determining cost.
- Speed and strength when using weapons is considered a Taijutsu sub-specialist.
Mastered Specialty:- Spoiler:
Benefits:
- Can either use S-rank Kinjutsu or S-Rank Factor weaponry moves.
- Can have up to 4 Items with S rank abilities.
- Access to two combat styles, either custom or canonical.
- Weaponry S rank and under are considered 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Speed and strength when using weapons is considered a Taijutsu master, and can track speeds up to 3rd Gate
Mastered:+- Spoiler:
Benefits:
- Can use the other S-rank Kinjutsu or S-Rank Factor weaponry moves.
- Can have up to 6 Items with S rank abilities.
- Able to strike faster than a ninja can complete 3 hand signs.
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Speed and strength when using weapons is considered a Taijutsu master+, and can track speeds up to 5th Gate
Last edited by The Queen on Mon Dec 09, 2013 6:44 pm; edited 1 time in total | |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Tue Dec 03, 2013 2:25 pm | |
| Puppetry:Puppetry is a unique ninjutsu fighting style; this technique uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. While most puppeteers (傀儡使い, kugutsutsukai) would normally be able to control ten puppets at most (one per finger), one can use the Human Puppetry technique on their own body to increase the amount of puppets which they can control. Not having any skill in puppetry, you cannot use puppetry in any way, nor can you form chakra strings. Specialty:- Spoiler:
Benefits:- Learn techniques up to S rank.
- Chakra Strings cost a C rank every 3 posts, and can stretch up to 30 meters.
- Puppetry B rank and under are considered 1/2 less when determining cost.
- Affliction style moves now take two posts longer to affect a puppetry specialist, and can create one custom B Rank poison.
- Speed and strength when using puppets is considered a Taijutsu specialist, and a Weaponary Specialist for skill with handling them.
- Can use 5 puppets, but only one human puppet, and it doesn't have access to its KKG or S rank moves (uses your chakra supply).
Specialty:Sub- Spoiler:
Benefits:- Learn techniques up to S rank but only create up to A rank.
- Chakra Strings cost a C rank every 2 posts, and can stretch up to 20 meters.
- Puppetry C rank and under are consider 1/2 less when determining cost.
- Affliction style moves now take a post longer to affect a puppetry specialist, and can create one custom C Rank poison.
- Speed and strength when using puppets is considered a Taijutsu sub-specialist, and a Weaponary sub-specialist for skill with handling them.
- Can use 3 puppets, no human puppets.
Mastered Specialty:- Spoiler:
Benefits:- Can either use S-rank Kinjutsu or S-Rank Factor puppetry moves.
- Chakra Strings cost a C rank every 5 posts, and can stretch up to 40 meters.
- Puppetry S rank and under are considered 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Affliction style moves now take four posts longer to affect a puppetry specialist, and can create two custom A Rank poisons.
- Speed and strength when using puppets is considered a Taijutsu master, and a Weaponary master for skill with handling them.
- Can use 10 puppets, but only one human puppet, and with KKG and its own chakra supply
Mastered:+- Spoiler:
Benefits:- Can use the other S-rank Kinjutsu or S-Rank Factor weaponary moves.
- Chakra Strings cost a C rank every 8 posts, and can stretch up to 60 meters.
- Affliction style moves now take four posts longer to affect a puppetry specialist, and can create two custom A Rank poisons.
- Speed and strength when using puppets is considered a Taijutsu master+, and a Weaponary master+ for skill with handling them.
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Can use 20 puppets, but only two human puppet, and with KKG and its own chakra supply.
| |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Wed Dec 04, 2013 5:12 pm | |
| Sensory:A sensor (感知タイプ, Kanchi taipu; Literally meaning "Perception type") is a type of ninja that is capable of detecting the presence of other people through their chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their chakra signature alone. They are even able to tell when other sensors are using their abilities. Some are able to tell exactly who is among a crowd of people and even use sensory skills in a way that they are even able to tell if their targets are lying based on any fluctuation of their chakra. Not having sensory as a specialty means that you cannot use these skills. These arts are too advanced, so someone who is not skilled with them in any way should not even try using them. Specialty:- Spoiler:
Benefits:- Learn techniques up to S rank.
- Generic Sensory skill up to 100 meters.
- Sensory B rank and under are consider 1/2 less when determining cost.
- Sensory techniques upkeep is 2 ranks lower than move every 2 turns.
- Can sense sources of chakra and elements they process, no differentiation between friend or foe.
- Can hide chakra and themselves from sub-specialists and non-specialists.
Specialty:Sub- Spoiler:
Benefits:- Learn techniques up to A rank.
- Generic Sensory skill up to 50 meters.
- Sensory C rank and under are consider 1/2 less when determining cost.
- Sensory techniques upkeep is 1 rank lower than move every 2 turns.
- Can only sense sources of chakra, no differentiation between friend or foe.
Mastered Specialty:- Spoiler:
Benefits:- Can either use S-rank Kinjutsu or S-Rank Factor sensory moves.
- Generic Sensory skill up to 300 meters.
- Sensory S rank and under are considered 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Sensory techniques upkeep is 3 ranks lower than move every 2 turns.
- Can sense sources of chakra and elements they process, differentiation between ally or foe/non-villager.
- Can hide chakra and themselves from all forms of tracking besides contact and smell. Can hide from specialists.
Mastered:+- Spoiler:
Benefits:- Can use the other S-rank Kinjutsu or S-Rank Factor sensory moves.
- Generic Sensory skill up to 400 meters.
- Sensory techniques upkeep is 3 ranks lower than move every 4 turns.
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Can sense individuals met before and elements they process, differentiation between ally or foe/non-villager.
- Can hide chakra and themselves from all forms of tracking besides contact style (Smell, sound etcal) and other master+ sensors.
| |
| | | The Queen
Posts : 126 Join date : 2012-03-01
| Subject: Re: Specalities Thu Dec 05, 2013 7:16 pm | |
| Ijutsu: Medical Ninjutsu (医療忍術, Iryō Ninjutsu; Literally meaning "Medical Ninja Techniques") is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or another' body, practiced by shinobi categorized as "medical-nin". The use of medical ninjutsu requires very good chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons. Not having Ijutsu as a speciality means that you cannot use these skills. These arts are too advanced, so someone who is not skilled with them in any way should not even try using them. Specialty:- Spoiler:
Benefits:- Learn Techniques up to S rank.
- Able to recognize poisons A rank and lower and create an antidote with a study of 2 posts.
- Able to form handsigns on par with a ninjutsu specialist.
- Ijutsu B rank and under are considered 1/2 less when determining cost.
- Affliction style moves now take two posts longer to affect a ijutsu specialist, and can create one custom B Rank healing jutsu.
- Ijutsu techniques are treated as two ranks lower for determining upkeep cost.
Specialty:Sub- Spoiler:
Benefits:- Able to recognize poisons B rank and lower and create an antidote with a study of 4 posts.
- Able to form handsigns on par with a ninjutsu sub-specialist.
- Ijutsu C rank and under are considered 1/2 less when determining cost.
- Affliction style moves now take a post longer to affect a ijutsu specialist, and can create one custom C Rank healing jutsu.
- Ijutsu techniques are treated as one rank lower for determining upkeep cost.
Mastered Specialty:- Spoiler:
Benefits:- Able to recognize poisons A rank and lower and create an antidote with a study of 2 posts.
- Able to form handsigns on par with a ninjutsu master.
- Ijutsu S rank and under are considered 1/2 less when determining cost, and B rank and under are 1/4 the cost.
- Affliction style moves now take four posts longer to affect a ijutsu specialist, and can create one custom A Rank healing jutsu.
- Ijutsu techniques are treated as three ranks lower for determining upkeep cost.
- Can either use S-rank Kinjutsu or S-Rank Factor
Mastered:+- Spoiler:
Benefits:- Affliction style moves now take four posts longer to affect a ijutsu specialist, and can create two custom A Rank healing jutsu.
- Able to recognize S-Rank Kinjutsu and Factor poisons and create an antidote with a study of 5 posts.
- Can use handsigns on par with a ninjutsu master+.
- Gain a larger amount of chakra, an additional 100 extra chakra points.
- Gain access to the other S-rank Kinjutsu or S-Rank Factor.
- Ijutsu techniques used on themselves are treated as one rank higher for determining healing factor.
| |
| | | Sponsored content
| Subject: Re: Specalities | |
| |
| | | | Specalities | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Who is online? | In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 28 on Mon Oct 14, 2013 9:37 pm |
Top posting users this week | |
|